Pet Evolution & Fusion
Evolution chains with Mean ⚔ / Nice ❤ branching · Crafting fusion recipes
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🥚 Egg
→
Stage 1
→
Stage 2
→
Stage 3
→
⭐ Top
At each stage: ⚔ Mean or ❤ Nice
based on how you answer training events
based on how you answer training events
⚠ Honestidad de datos: la cadena confirmada llega hasta Stage 3
Los datos minados del cliente (
PET.XML, campos 升階變化1/2) solo confirman
evoluciones hasta Stage 3 (高階). Ningún registro del cliente extraído conecta un pet
Stage 3 con un pet Top (頂階) — los 288 pets Top del juego aparecen en la sección
"Other Pets" más abajo como entradas sueltas, no como continuación confirmada de ninguna cadena de
esta página. Cómo se obtienen realmente (fusión vía fuse.xml, tienda, quest o evento) no
está documentado en el cliente extraído — no lo inventamos ni lo completamos aquí.
⚔ Mean (strict branch)
Answer strict/harsh in training events (answers with
negative hidden values, e.g. "Give it a stern lesson").
Your pet's growth value goes down and evolution takes the mean branch.
See every training event and its values →
See every training event and its values →
❤ Nice (gentle branch)
Answer gentle/affectionate in training events (answers with
positive hidden values, e.g. "Calm it quietly").
Your pet's growth value goes up and evolution takes the nice branch.
What each branch becomes (Attack, Magic, Support…) varies per egg line — check your line's tree below.
What each branch becomes (Attack, Magic, Support…) varies per egg line — check your line's tree below.
Basic Stats vs. Bonus — how capture bonus carries through evolution
Note: summarized from old external guides, not verified against CE — treat as general framework, not exact numbers.
Every pet has two stat layers: Basic stats (grey base numbers) follow a fixed curve by level/stage — the same for any pet of that antetype, independent of capture. Bonus (green "+" numbers) is extra gained at capture time, random per attribute, specific to each antetype.Bonus accumulates across evolutions, it doesn't re-roll: once a stat gets a bonus at capture, that bonus stays fixed and stacks with any new bonus added at each confirmed step (Egg→Stage 1→Stage 2→Stage 3). A pet captured with a strong early bonus keeps that edge through every evolution shown in the chains below — the chains stop at Stage 3; whether/how bonus carries into a Top-tier pet afterward isn't documented in the extracted client (see the honesty note above).
On "does it always come with bonus?" per old external guides (unverified with CE), a captured pet never rolls all 8 stats at zero bonus — at least one always lands green. That's a floor, not the goal: see Top Pets para Capturar for the full recapture protocol to maximize how many stats (and how much) roll green.
How Fusion Crafting Works
Base Pet
N×
Current stage pet
+
Fusion Material
N×
Level-matching crystal
=
Output Pet
1×
Next stage pet
Craft at a production NPC using the matching Production Skill — per recipe, one of
Weaponsmith, Armorsmith, Tailor, Crafting, or Cooking (verified against every pet
recipe in the client's recipe table; earlier text said "Technician" and omitted Cooking — fixed 2026-07-19).
Some chains only require Nx of the same pet with no crystal — the result depends on which combination you use.
All 61 pet fusion recipes in the client data show 100% success rate (unlike regular
equipment fusion, which can fail — verified against
MAKE.XML).
Crystal / Material tier by level