Goal: capture the best pet possible — bosses only, not common mobs — with every stat rolling with a green bonus. The green bonus is what determines the pet's star rating, and the star rating determines its real ceiling (and whether it qualifies for Shapeshift Fusion, which requires 3★).

1. How capture works (source: game client)

You use a Poke Egg: activate it and click the monster you want to capture. Golden rule straight from the client: “the less HP the monster has, the higher your success rate”.

EggWhere to get itSuccess rate
Poke EggShop (Healer in every city)Base
Leader Poke EggSpecial zones (Healer of the Terras)Higher
Craftsman's Poke EggCrafted by producers (Weapon/Armor/Food/Art recipes exist)Higher
Luxurious Poke EggItem Mall (also drops in Lucky Bags)Highest

1b. Capture grade (品級) — Common / Good / Rare / Excellent / Super

Besides the green bonus (section 2), the game assigns every captured pet one of 5 rarity grades, confirmed against the client's achievement.xml ("Tamer Newbie I–V" achievements, which require catching 5/4/3/2/1 pets of each grade — fewer required = rarer grade). Real order, lowest to highest:

#Grade (current client)Original name (Chinese)Classic name (old localization)
1Common普通Common
2Good優質Rare
3Rare特級Fine
4Excellent稀有Super
5Super (the highest)極品Top

How it works: the grade is decided server-side at the moment of capture (it isn't in any minable client file — the prototypes it would use don't exist in pet.xml). It used to be shown as a prefix on the captured pet's name (e.g. "Super-Name"); the capture message itself ("Capture successful.") doesn't announce the grade in text. This is an independent system from the green bonus/stars in the next section — a pet can come out high-grade with a low green bonus, or the other way around. Don't confuse this with the Normal/Superior/Excellent/Epic/Legendary scale, which belongs to the card album, not pets.

2. The green bonus and star rating

On capture, each pet stat can roll with a green bonus (extra on top of the base value). Per the game's own star chart: “the chart shows how big the green bonus needs to be to raise each stat's star rating; the pet's final star rating is the average of the star ratings of all its stats”. Green bonus thresholds per star:

StarsHPMPAttackDefenseSp.AtkSp.DefAccuracyAgility
1.0★1,14158842954933430612284
2.0★2,6711,628764754487459273183
3.0★4,5013,0481,1991,114670642351223
4.0★6,6314,6681,7691,924883855421263
5.0★9,0616,4882,5393,3341,1261,098491303
6.0★11,7918,5083,5095,3141,3991,371561343
7.0★14,82110,7284,6797,4141,7021,674631383
8.0★18,12113,1286,0399,5142,0322,004701423

Full table (0.1★ to 8.0★):

Pet star bonus chart

2b. Basic stats vs. Bonus — how the final number is built

Note: this section summarizes concepts from old external guides (not verified with CE) — use them as a general framework, not exact figures.

Every pet has two layers of stats:

The bonus accumulates, it doesn't re-roll on every evolution: once a stat gets a bonus, that bonus is locked in and stacks with any new bonuses added when the pet evolves (Egg→S1→S2→S3, confirmed in the client — see Pet Evolution; the S3→Top step shown here is aspirational and not confirmed in the extracted client data). That's why a pet captured with a good early bonus keeps that edge through its confirmed evolutions.

On "does it always come with a bonus?": per external guides (not verified with CE), a captured pet never rolls all 8 stats at zero bonus — at least one comes out green. That doesn't replace the recapture protocol below: the goal is still to maximize how many stats (and how big) roll green, not just to have "some" bonus.

3. Perfect-capture protocol

  1. Pick a top boss in your range (tables below) — bosses have much higher base stats than any common mob of their level.
  2. Bring its HP down to the minimum without killing it (success rate rises the less HP it has left).
  3. Use the best egg you have: Luxurious > Craftsman's / Leader > regular Poke Egg.
  4. Once captured, check all 8 stats: if they didn't ALL roll green (or the green values are low), release it and recapture — the roll is fresh every capture.
  5. Reasonable minimum target: green rolls averaging 3.0★ (unlocks Shapeshift Fusion). Ideal target: big green rolls on HP/Atk/Def depending on the pet's role.
  6. After that you can keep raising stars via fusion: the Blessed Fusion Potion gives higher success, an extra attribute bonus, and the main pet doesn't die on failure.

4. Top boss pets by level range

Score = stat efficiency per level compared to the Unicorn Rabbit (score 1.00), the classic efficient-pet benchmark. Averages HP/level, Atk/level and Def/level. Bosses only.

Level 11–20

#Boss PetLvlHPAtkDefTypeScore vs U.RabbitZone
1Flame Lily176,524496162Long Spell (Long R.AOE)6.03Breeze Woods
2Qiuaner124,994232125Short Spell (Long S.AOE)5.81Angel Lyceum
3Stained Robot176,524314193Short Stance (Short S.AOE)5.48Arcana
4Jackstraw Mige176,524314162Short Stance (Short S.AOE)5.40Magma Flux
5Pumpkin Banni176,524268193Short Stance (Long S.AOE)5.32Magma Flux
6Crystal Lizard176,524268162Short Stance (Short S.AOE)5.24Arcana

Level 21–30

#Boss PetLvlHPAtkDefTypeScore vs U.RabbitZone
1Iron Mane Blaic238,466396252Short Stance (Short S.AOE)5.23Sakura Festival
2Turbo Robot238,466396252Short Stance (Short S.AOE)5.23Space Cowboy
3Crystal Crab269,475440284Short Stance (Short S.AOE)5.17Arcana
4Ancient Elf269,475440284Short Spell (Long R.AOE)5.17Dungeon
5Sheep Beethoven238,466396211Short Stance (Short S.AOE)5.15Sunshine Palace
6Rage Fire Elf238,466396211Short Spell (Long R.AOE)5.15Sequoia

Level 31–40

#Boss PetLvlHPAtkDefTypeScore vs U.RabbitZone
1Giant Bird3212,641586325Short Spell (Long R.AOE)5.53Shuwa
2Blue Potec3512,641586390Short Stance (Short S.AOE)5.14Sakura Festival
3Rotten Wanda3512,641586390Short Stance (Short S.AOE)5.14Dungeon
4Evil Crab3211,563534353Short Stance (Short S.AOE)5.13Sakura Festival
5Rage Elf3512,641586325Short Spell (Long R.AOE)5.06Arcana
6Bloody Pound3211,563534294Short Spell (Long R.AOE)5.05Dungeon

Level 41–50

#Boss PetLvlHPAtkDefTypeScore vs U.RabbitZone
1Black Tree4817,545836575Short Stance (Short S.AOE)5.26Silversnow Realm
2Tree Elder4315,615734499Short Stance (Short S.AOE)5.20Silversnow Realm
3Savage Head5018,332878503Short Stance (Short S.AOE)5.19Magma Flux
4Elf Narice5018,332776608Short Spell (Long S.AOE)5.17Silversnow Realm
5Steel Clamp4817,545738575Short Stance (Short S.AOE)5.14Silversnow Realm
6Fallen Archangel5018,332832503Short Spell (Long R.AOE)5.14Dungeon

Level 51–60

#Boss PetLvlHPAtkDefTypeScore vs U.RabbitZone
1Barft Laird5520,333880693Short Spell (Long R.AOE)5.25Magma Flux
2Jail Warden6022,585928697Short Stance (Long)5.24Magma Flux
3Guard Fasit6022,585928697Short Spell (Short R.AOE)5.24Candyland
4Azrael's Aide5520,333942573Short Spell (Long S.AOE)5.21
5Black Fire Harr5319,527896544Short Spell (Long S.AOE)5.18Dungeon
6Savage Chief Apu5319,527896544Short Stance (Short S.AOE)5.18Magma Flux

Level 61–70

#Boss PetLvlHPAtkDefTypeScore vs U.RabbitZone
1Rat Mosi7053,6291,072811Short Spell (Short R.AOE)9.17Candyland
2Soul Slalin6549,3511,030778Short Spell (NoDmg)9.15Candyland
3Guard Fire Barft6246,830908681Short Spell (Long)8.99Candyland
4Fane Priest6122,7991,142806Short Spell (Long S.AOE)5.48Arcana
5Slave Driver7026,8151,136863Short Stance (Short)5.38Dungeon
6Bloody Flower7026,8151,136863Short Stance (Long)5.38Magma Flux

Level 71–80

#Boss PetLvlHPAtkDefTypeScore vs U.RabbitZone
1Enmity Deissy8031,2391,3621,045Short Spell (NoDmg)5.54Arcana
2Soul Guide8031,2391,293989Short Spell (Long)5.46Magma Flux
3Sealed Elf Lord8031,2391,293989Short Spell (Long)5.46Dark City

Level 81–90

#Boss PetLvlHPAtkDefTypeScore vs U.RabbitZone
1Injuried Angel8332,6041,3621,045Short Spell (R.AOE)5.50Dark City
2Horn Dragon8530,3391,3161,007Short Stance (Short)5.05Dark City

4b. Boss pets CONFIRMED capturable by the client (PET.XML + real spawn)

This list comes from the extracted client — it's the source of truth: pets whose only spawn on the maps is a boss. The tables in section 4 are from the historical bestiary (stat reference); this is the list of what exists in the client today. Score = PET.XML maximums (0 = stats not yet mined).

Mob LvlBoss PetStageTypePhys ScoreMag ScoreSpawns
400HephaestusAdvancedAtk+Def534025991
400ZeusAdvancedSupport/Heal495933731
440HadesAdvancedStrong Attack343718391
440AresAdvancedMagic Attack248615951
45Violent CatAdvancedTank8366141
35Blood WolfSecondaryAttack1831831
70Demon BazacTopStrong Attack9
78Lion DragonTopTank1
85Evil EyeTopSupport-Attack1
95Merman HulioTopMagic1
95Octopus OlissTopIce Defense1
100Knight ClarcTopFast1
100Ape King ThunderTopTank1
100Big ChrisTopEarth Tank1
100Xmas White DevilTopTank1

Total: 94 confirmed capturable boss pets in data/capture_candidates.json (updated 2026-07-19). The ones with score "—" (Top stage) exist but their maximum stats haven't been mined yet — next CE session.

5. Training (summary of the official Pet System)

Sources: extracted client (str_item, Poke Egg descriptions), Pet System and by-level bestiary from ao-guides.wikidot.com, star chart from imi83 (IGG forum), Basic stats/Bonus mechanic from an external guide (section 2b) — not verified with CE. Note: the exact capture % per egg and the "at least 1 stat with a bonus" guarantee aren't in the client; only the HP rule is. Confirm in-game which bosses are capturable on the current server.